The continuation of development and transition to the new engine


   So, it's been a long while, and i was working on the game on a new engine. Why? Well, the Pre-alpha version of the game was on Unity engine, head company of which wanted to make a really bad decidion, so most gamedevs moved to other engines. And though Unity head company backed down on their decidion, they couldn't return the trust of the userbase, therefore i think Unity won't last for long or, most likely, just won't be evolving much. 

   So i decided that it was better for me to learn another engine. Of course, there are other reasons for that, like me not using the Unity asset store,  a big part of my code being unoptimized or in need to be rewrote for new features, and just not the best learning attitude when i studied Unity. Anyway, the game is bieng remade on Godot engine, i transferred almost all of the stuff that will stay the same as in Pre-alpha and started working on new features! The game is not playable yet, but when it will be i'll make a sneak peak.

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